Post by Lotus on May 30, 2015 8:17:01 GMT -6
This is a basic shop. Merchant characters can have access to better items in their shops.
Equipment:
5th Class Armor. Absorbs 25 damage before breaking. 500 Zeni Repair cost 250 Zeni.
5th Class Scouter. Rated for up to 250 PL. Breaks if target PL is higher than this value. Scouter also work as recording devices and long range communications. It is said that some high quality scouter can even hack computer systems and work as a GPS tracking device.
Cost 500 Zeni Repair: 250 Zeni
5th Class hand blaster. A ranged weapon for weak fighters or those without ki attacks. Rating 4. (Rating effective 'ki attack' level of the blaster) 500 zeni Repair: 250 Zeni
5th Class Pod. FTL possible. Max crew 1. No cargo space. Has an uplink for scouter connection. Allows a character to move about the universe freely. Without a personal vessel, a character can only travel according to where a job sends them, or if they can hitch a ride as crew. 500 Zeni Repair 250 Zeni
5th Class Shuttle. FTL possible. Max crew 3. 2 units of cargo space. No scouter uplink. 3500 Zeni Repair 1750 Zeni
Apartment. 500 Zeni. Small apartment on planet of choice. Repair 250 Zeni
House. 1000 Zeni. A humble house on planet of choice. Can house up to 2-3 people. Repair 500 Zeni
Manor. 5000 Zeni. Large home on planet of choice. Can house up to 7 people. Repair 2500 Zeni
Entry level business. 2000 Zeni. Describe business type. This will allow a character to open up shop on any given planet if they own a building, or a ship to run the business out of. If a character does not own land or a ship with cargo space, this counts as the initial investment to open a shop. Economic level: 1000. A shop can have an inventory list that totals up to its Econ Level, so an Entry level business could sell any number of items with a total value of 1000 Zeni. Shops can have access to better items based upon the owners rank. (Number of stars.). Shop owners are free to set their own sale prices for items.
Business Types: Equipment, Real Estate, Spacecraft, Medical, Technology, Repair (Not yet implemented. Will broaden item list before implementing)
Invest in a business. This will allow a player to invest in another players business, or his own to increase the businesses economic level. Each Zeni donated increase econ level by an equal amount. The exact benefits of investing in another's business is up to the owner. Perhaps he offers investors a discount or profit share.
Basic medical care: 10 Zeni per HP restored. Maximum of 500 Zeni worth of healing. (50 HP) Standard recovery rate is 24 hours after the end of a combat thread. Paying for medical care can immediately restore HP.
Class V Accelerator. Has Rank 4 Zanzoken, can be over clocked to Rank 8, then it breaks after that post. 2000 Zeni.
Class V Flight Suit. Permits flight. 1000 Zeni
Class V Shielding Belt. Gives Rank 4 Flash Guard. Can over clock. 1000 Zeni
Class V Holoprojector. Gives rank 4 Afterimage. Can over clock. 1000 Zeni
Class V Weighted clothing, Rank 2, decreases available Agility pool by 2 do to weight, increases end of episode XP by 2 per page. 1500 Zeni.
Class V Training Armor, Rank 1 Weighted clothes, Rank 2 Armor. Absorbs 10 damage before it breaks, and gives 1 XP per page at end of episode for cost of 1 penalty to Agility pool. 1000 Zeni.
Class V Capacitor, has rank 8 ki channel, supplies power to other 'ki' items. 4000 Zeni
Class V Barrier Projector. has rank 4 ki barrier. can overclock. 1000 Zeni
Melee weapon, Rank 4. Adds one to damage and block per rank. Weapon itself has an HP of 20. Weapon takes damage if used to block, or opponent can attack it directly. Breaks once HP hits zero. 250 Zeni.
Training Weapon. A weapon that is too heavy to properly be wielded in combat. Rank 1 weighted, Rank 2 weapon. Has 10 HP. 400 Zeni.
Equipment:
5th Class Armor. Absorbs 25 damage before breaking. 500 Zeni Repair cost 250 Zeni.
5th Class Scouter. Rated for up to 250 PL. Breaks if target PL is higher than this value. Scouter also work as recording devices and long range communications. It is said that some high quality scouter can even hack computer systems and work as a GPS tracking device.
Cost 500 Zeni Repair: 250 Zeni
5th Class hand blaster. A ranged weapon for weak fighters or those without ki attacks. Rating 4. (Rating effective 'ki attack' level of the blaster) 500 zeni Repair: 250 Zeni
5th Class Pod. FTL possible. Max crew 1. No cargo space. Has an uplink for scouter connection. Allows a character to move about the universe freely. Without a personal vessel, a character can only travel according to where a job sends them, or if they can hitch a ride as crew. 500 Zeni Repair 250 Zeni
5th Class Shuttle. FTL possible. Max crew 3. 2 units of cargo space. No scouter uplink. 3500 Zeni Repair 1750 Zeni
Apartment. 500 Zeni. Small apartment on planet of choice. Repair 250 Zeni
House. 1000 Zeni. A humble house on planet of choice. Can house up to 2-3 people. Repair 500 Zeni
Manor. 5000 Zeni. Large home on planet of choice. Can house up to 7 people. Repair 2500 Zeni
Entry level business. 2000 Zeni. Describe business type. This will allow a character to open up shop on any given planet if they own a building, or a ship to run the business out of. If a character does not own land or a ship with cargo space, this counts as the initial investment to open a shop. Economic level: 1000. A shop can have an inventory list that totals up to its Econ Level, so an Entry level business could sell any number of items with a total value of 1000 Zeni. Shops can have access to better items based upon the owners rank. (Number of stars.). Shop owners are free to set their own sale prices for items.
Business Types: Equipment, Real Estate, Spacecraft, Medical, Technology, Repair (Not yet implemented. Will broaden item list before implementing)
Invest in a business. This will allow a player to invest in another players business, or his own to increase the businesses economic level. Each Zeni donated increase econ level by an equal amount. The exact benefits of investing in another's business is up to the owner. Perhaps he offers investors a discount or profit share.
Basic medical care: 10 Zeni per HP restored. Maximum of 500 Zeni worth of healing. (50 HP) Standard recovery rate is 24 hours after the end of a combat thread. Paying for medical care can immediately restore HP.
Class V Flight Suit. Permits flight. 1000 Zeni
Class V Shielding Belt. Gives Rank 4 Flash Guard. Can over clock. 1000 Zeni
Class V Holoprojector. Gives rank 4 Afterimage. Can over clock. 1000 Zeni
Class V Weighted clothing, Rank 2, decreases available Agility pool by 2 do to weight, increases end of episode XP by 2 per page. 1500 Zeni.
Class V Training Armor, Rank 1 Weighted clothes, Rank 2 Armor. Absorbs 10 damage before it breaks, and gives 1 XP per page at end of episode for cost of 1 penalty to Agility pool. 1000 Zeni.
Class V Capacitor, has rank 8 ki channel, supplies power to other 'ki' items. 4000 Zeni
Class V Barrier Projector. has rank 4 ki barrier. can overclock. 1000 Zeni
Melee weapon, Rank 4. Adds one to damage and block per rank. Weapon itself has an HP of 20. Weapon takes damage if used to block, or opponent can attack it directly. Breaks once HP hits zero. 250 Zeni.
Training Weapon. A weapon that is too heavy to properly be wielded in combat. Rank 1 weighted, Rank 2 weapon. Has 10 HP. 400 Zeni.