Post by Lotus on May 31, 2015 0:28:27 GMT -6
Beyond the Basic Techniques in the Character thread, several more exist that are more powerful and have higher cost that can be gained by spending XP.
Deflection: Allows a character to spend Agility points to knock an energy attack away as a defensive action. 10 pts per rank.
Redirection: Allows a character to spend Agility points to redirect an energy attack at a new target as a defensive action. 30 pts Requires Deflection
Cross Counter: Allows a character to forgo defense to attack the opponent. The opponent is also denied defense against this action.
40 pts Requires Counter
Afterimage: Allows a character to spend ki to increase his defense pool for dodging. One point of ki can be spent per defense per rank of this ability. 5 points per rank. Requires Dodge
Flash Guard: Allows a character to perform an enhanced block that ignores all damage from an incoming attack by spending ki to increase his defense pool for blocking. One point of ki can be spent per defense per rank of this ability. 5 points per rank. Requires Guard
Zanzoken: Allows a character to increase his movement speed drastically by spending ki. Each point of ki spent gives one point to action pool for the post. If a character had Agility 5, Martial Arts 3, Dodge 2, and Zanzoken 5, they could spend the normal values for attack and defense, and have up to 5 points from zanzoken to spend on any combination of attack or defense. One point of ki can be spent per post per rank of this ability. 5 points per rank.
Suppress: Allows a character to hide his true power level. A suppressed character is difficult to find by Scouter or Sense, as they'll likely just blend into the masses. 30 points
Ki Mastery: Doubles the effect of spending ki on a linked ability. The linked ability must expend ki. This doesn't allow the linked ability to exceed its normal maximum bonus based on rank. 100 points.
Ki Transfer: Allows a character to give Ki to another. Ki that can be given per post is equal to the rank in this ability. 5 points per rank.
Requires Sense.
Ki Heal: Allows a character to heal wounds by expending ki. Ki that is spent heals an equivalent amount of HP. Ki that can be spent per post is equal to the rank in this ability. 5 points per rank. Requires Sense.
Ki Counter: Allows a character to counter attack with a Ki attack whenever a counter is triggered. 50 points.
Sensei: Allows a character to teach techniques to others. A Sensei will get his/her own RP thread for training students. 200 pts. Requires Ki Mastery(any).
Ki Barrier: Allows a character to erect an energy barrier that will absorb damage for them. Barrier absorbs 1 damage per ki spent on it in a given post. One Ki can be spent per rank in this ability. Costs 5 per rank.
Mighty Blow: Allows a character to spend extra Agility points to hit harder with a melee attack. Each Agility spent increases damage by an equal amount. 10 pts per rank. Requires Martial Arts.
Telepathy: Allows a character to telepathically speak to anyone he knows. (This is one way. Both characters would need to have Telepathy in order to converse back and forth.) 40 pts. Requires Sense.
Moonshine: Allows a Saiyan with a tail to transform into the horrifying Oozaru form. All stats and ki based skills are increased 10 fold. This ball in the sky lasts for one post (users posts) per 10 ki spent on it. The ki fueling this skill must be spent before the attack is thrown. Essentially, decide how many posts you want it to last and spend enough ki to make it last that long. Must be learned from a Sensei that knows it. 200 pts.
Deflection: Allows a character to spend Agility points to knock an energy attack away as a defensive action. 10 pts per rank.
Redirection: Allows a character to spend Agility points to redirect an energy attack at a new target as a defensive action. 30 pts Requires Deflection
Cross Counter: Allows a character to forgo defense to attack the opponent. The opponent is also denied defense against this action.
40 pts Requires Counter
Afterimage: Allows a character to spend ki to increase his defense pool for dodging. One point of ki can be spent per defense per rank of this ability. 5 points per rank. Requires Dodge
Flash Guard: Allows a character to perform an enhanced block that ignores all damage from an incoming attack by spending ki to increase his defense pool for blocking. One point of ki can be spent per defense per rank of this ability. 5 points per rank. Requires Guard
Suppress: Allows a character to hide his true power level. A suppressed character is difficult to find by Scouter or Sense, as they'll likely just blend into the masses. 30 points
Ki Mastery: Doubles the effect of spending ki on a linked ability. The linked ability must expend ki. This doesn't allow the linked ability to exceed its normal maximum bonus based on rank. 100 points.
Ki Transfer: Allows a character to give Ki to another. Ki that can be given per post is equal to the rank in this ability. 5 points per rank.
Requires Sense.
Ki Heal: Allows a character to heal wounds by expending ki. Ki that is spent heals an equivalent amount of HP. Ki that can be spent per post is equal to the rank in this ability. 5 points per rank. Requires Sense.
Ki Counter: Allows a character to counter attack with a Ki attack whenever a counter is triggered. 50 points.
Sensei: Allows a character to teach techniques to others. A Sensei will get his/her own RP thread for training students. 200 pts. Requires Ki Mastery(any).
Ki Barrier: Allows a character to erect an energy barrier that will absorb damage for them. Barrier absorbs 1 damage per ki spent on it in a given post. One Ki can be spent per rank in this ability. Costs 5 per rank.
Telepathy: Allows a character to telepathically speak to anyone he knows. (This is one way. Both characters would need to have Telepathy in order to converse back and forth.) 40 pts. Requires Sense.
Moonshine: Allows a Saiyan with a tail to transform into the horrifying Oozaru form. All stats and ki based skills are increased 10 fold. This ball in the sky lasts for one post (users posts) per 10 ki spent on it. The ki fueling this skill must be spent before the attack is thrown. Essentially, decide how many posts you want it to last and spend enough ki to make it last that long. Must be learned from a Sensei that knows it. 200 pts.